Alpine Flight
A light-aircraft simulation with an interactive cabin, an original alpine field and server-authoritative flight.
- Fixed-step physics
- Client prediction
- Cabin systems
struct StepContext
{
double Dt = 1.0 / 120.0;
double GroundHeight = 0.0;
double EngineThrustScale = 1.0;
};
The engineering
Lift, drag, stall and ground handling run at a fixed 120 Hz. The client predicts flight, then replays unacknowledged inputs from the server's state.
Project scope
C++ flight model, network replication, cabin interaction, Blueprint aircraft and procedural airfield.
C++ source, Blueprint assets and the original demo environment.


